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Custom clothing fuse adobe
Custom clothing fuse adobe










custom clothing fuse adobe

It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating: For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other.

  • It is laid out either horizontally or vertically for consistent substances.
  • It does not overlap and is not flipped/mirrored.
  • It does not extend beyond the 0-1 UV space.
  • custom clothing fuse adobe

    The low polymesh has soft normals (single smoothing group) so that all the hard edged information is held inside the normal map.However, consider the following pointsfor the low resolution (or low poly) mesh that you create. So you can create use topology and UV layout for the custom clothing.

    custom clothing fuse adobe

    Unlike the custom body, the custom clothing does not have any specific UV requirements.












    Custom clothing fuse adobe